#ifndef _USERINTERFACE_H
#define _USERINTERFACE_H

class UserInterface {
  public:
    float                xRotation, yRotation, zRotation;
    float                xTrans, yTrans, zTrans;

    bool                spin = false;
    bool                fill = true;
    bool                m_showimgui = true;
    bool                m_playanimation = false;

    // Model Info: Values are set during Rendering
    unsigned int        m_TotalNumIndices = 0;

    UserInterface();
    ~UserInterface();
};

#endif
